Being a pivotal player in the VR and AR industry, Microsoft's mission was to update their legacy social VR platform, Altspace, and create a platform-agnostic mixed reality product, Microsoft Mesh, that would later be integrated into Microsoft's existing social products such as Teams and Xbox. My main projects in Mesh were:

+ To design the seamless integration of Mesh into Microsoft's meeting software, Teams

+ To design the avatar catalog that serves as the foundation of human representation in the virtual space.


Since the public release of Mesh for Teams in FY24 Q1, the monthly active users of Teams has risen to 320 million. This is a 20 million user increase from pre-release in 2023. Mesh is a foundational stepping stone in the industry's quest for a truly capable mixed reality future.

This is the most visible consumer and enterprise software I've worked on to date, and I'm proud to say that my work played a pivotal role in the level of representation in the avatars catalog, as well as the UI in the Teams and Mesh products.

If you would like to read more about this project, please visit https://www.microsoft.com/en-us/mesh
Mesh for Teams Integration
I collaborated with the Teams organization to integrate Mesh Immersive features into the existing product. This proved to be a very integral lesson in cross-functional and cross-organizational team collaboration. There were many stakeholders in both groups which required a lot of communication and understanding of constraints on a legacy software such as Teams. Features I worked on include:

+ Immersive View
+ Avatar Reactions
Immersive View

The video above shows how to access Immersive View from 3 areas: Teams calendar, pre-meeting screen, and in-meeting menu. I designed these access points as a holistic view of how users are currently accessing Teams meetings. I also designed the access of Immersive View from the Mesh standalone app.
Challenges & Results

This required a lot of complex thinking. Mesh standalone app was a simple problem to solve, however integrating into an existing product like Teams that already had millions of users proved to be more difficult. The simplest of changes could give drastic results. We had to collaborate closely with the Teams extensibility team and work under their strict guidelines.

The result of this collaboration was they allowed the Immersive Spaces to be access in the drop-down menu of the View button on the Teams meeting UI.
Avatar Reactions

Avatar reactions were a new concept introduced as a feature highlighting the benefits of using Avatars in Teams meetings. Our art team developed a whole catalog of avatar-specific emotes and I lead the designs for integrating it into Teams: both avatar reactions and applying the current emoji reactions to the avatars.

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