Seasonal Environments
These environments were built in Google Tiltbrush and Unity to be used for Firefox Reality's seasonal themed environments for the home screen. The ideation process for this used some branding techniques for finding color palette and inspiration. Each started with a 2D digital drawing which was used as a reference to create the 3D version.
Social VR Environments
These environments were created with Blender, Hubs Spoke, and with some details from Sketchfab. They were used at the IEEEVR conference in 2020 hosted by Hubs. Each environment had restrictions of using less than 12K polygons in order to maximize performance for all devices.
3D Modeling
Below is a collection of 3D models I've created using Blender and Cinema 4D.

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